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Format and Progression

Men’s Box Championship

Pool Play

  1. Following round-robin pool play, teams will first be ranked within their pools using the tie-breaking measures from the World Lacrosse Event Hosting and Competition Manual (included below)
  2. Following the completion of pool rankings, a combined ranking will be calculated for all 28 teams, with A-pool teams occupying the first four positions, and the remaining 24 teams ranked #5-28 based on the following:
    • Placement within pool (#1-4)
      • #1s will be compared against each other to be ranked #5-10
      • #2s will be compared against each other to be ranked #11-16
      • #3s will be compared against each other to be ranked #17-22
      • #4s will be compared against each other to be ranked #23-28
    • Comparison will utilize the following
      • Wins
      • Goal differential (goals for minus goals against), capped at 12 per game
      • Goals conceded (fewest)
      • Coin flip
  3. Teams ranked #1 – #8 advance directly to the playoffs, while teams ranked #9 – #16 move on to play-in round to determine the last four playoff seeds. This ensures that all #1s and #2s in pools B-G can advance:
    • 9-16 advance to a play-in round
      • Winning teams move to the playoffs; losing teams move to the placement 13-28 round
    • #5-8 receive a bye to the first round of playoffs
    • #1-4 receive a bye to the quarterfinals
  4. Teams ranked #17-28 in the combined ranking after pool play will move to the placement 13-28 round with the losing teams from the play-in games. Each team will play 4 bracket-style placement games and receive a final rank.
    • This includes all #3s and #4s in pools B-F, along with the losing play-in teams

Play-In

  • 9 v 16
  • 10 v 15
  • 11 v 14
  • 12 v 13

Playoffs – First Round

  • 5 v [winner 12 v 13]
  • 6 v [winner 11 v 14]
  • 7 v [winner 10 v 15]
  • 8 v [winner 9 v 16]
  1. Winning teams move to quarterfinals.
  2. Losing teams move to placement 9-13 bracket

Playoffs – Quarterfinals

  • QF1 // 1 v winner of first round game: [8 v winner 9 v 16]
  • QF2 // 2 v winner of first round game: [7 v winner 10 v 15]
  • QF3 // 3 v winner of first round game: [6 v winner 11 v 14]
  • QF4 // 4 v winner of first round game: [5 v winner 12 v 13]
  1. Winning teams move to semifinals.
  2. Losing teams move to placement 5-8 bracket.

Playoffs – Semifinals & Medal Games

  • SF 1 // [winner QF1] v [winner QF4]
  • SF2 // [winner QF2] v [winner QF3]
  1. Winning teams move to gold medal game.
  2. Losing teams move to bronze medal game.

Women’s Box Championship

Pool Play

  1. Following round-robin pool play, teams will be ranked within their pools using the tie-breaking measures from the World Lacrosse Event Hosting and Competition Manual (included below)
  2. Teams ranked #1, #2 and #3 will have a bye to quarterfinals.
  3. Teams ranked #4 and #5 will have a crossover play-in game for a spot in the playoffs.

Play-In

  • A4 v B5
  • B4 v A5
  1. Winning teams move to quarterfinals.
  2. Losing teams move to 9th place game.

Playoffs – Quarterfinals

  • QF // A1 v [winner B4 v A5]
  • QF // B1 v [winner A4 v B5]
  • QF // A2 v B3
  • QF // B2 v A3
  1. Winning teams move to semifinals.
  2. Losing teams move to placement 5-8 bracket.

Playoffs – Semifinals & Medal Games

  • SF 1 // [winner QF1] v [winner QF4]
  • SF2 // [winner QF2] v [winner QF3]
  1. Winning teams move to gold medal game.
  2. Losing teams move to bronze medal game.

Pool Play Tie-Breaking Measures

Excerpt from Appendix 10, Event Hosting and Competition Manual

The winner of each game will be awarded one (1) point and the loser no points (0). Games must be played
to a conclusive result. There shall be no tied games.

In the event of two or more teams finishing with equal points in pool play, positions will be determined
by the following procedure:

  1. The win record considering those games in which the teams on equal points have competed against each other (i.e., head-to-head)
    if not conclusive then:
  2. By the *Goal Difference considering those games in which the teams on equal points have competed against each other, capped at 12 per game.
    if not conclusive then:
  3. The decider will be the “fewest goals conceded” considering the games between the tied teams.
    if not conclusive then:
  4. The decider, between the tied teams, will be the *Goal Difference considering all the games in the Pool rounds, capped at 12 per game.
    if not conclusive then:
  5. The decider, between the tied teams will be the “fewest goals conceded” considering all the games in the Pool rounds.
    if not conclusive then:
  6. The tie will be broken by a coin flip.

*Goal Difference is defined as: Goals For – Goals Against