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Tournament Format

Pool Play

Following round-robin pool play, teams will first be ranked within their pools using the tie-breaking measures from the World Lacrosse Event Hosting and Competition Manual (included at end of document).

#1s and #2s advance to the semifinals

#3s and 4s advance to placement 5-8

#5s and 6s advance to placement 9-12

Playoffs // Semifinals

SF1: A1 v B2

SF2: B1 v A2

Winning teams move to gold medal game

Losing teams move to bronze medal game

Medal Games

Bronze // [loser SF1] v [loser SF2]

Gold // [winner SF1] v [winner SF2]

Pool Play Tie-Breaking Measures

Excerpt from Appendix 10, Event Hosting and Competition Manual

The winner of each game will be awarded one (1) point and the loser no points (0). Games must be played
to a conclusive result. There shall be no tied games.

In the event of two or more teams finishing with equal points in pool play, positions will be determined
by the following procedure:

  1. The win record considering those games in which the teams on equal points have competed against each other (i.e., head-to-head)
    if not conclusive then:
  2. By the *Goal Difference considering those games in which the teams on equal points have competed against each other, capped at 12 per game.
    if not conclusive then:
  3. The decider will be the “fewest goals conceded” considering the games between the tied teams.
    if not conclusive then:
  4. The decider, between the tied teams, will be the *Goal Difference considering all the games in the Pool rounds, capped at 12 per game.
    if not conclusive then:
  5. The decider, between the tied teams will be the “fewest goals conceded” considering all the games in the Pool rounds.
    if not conclusive then:
  6. The tie will be broken by a coin flip.

*Goal Difference is defined as: Goals For – Goals Against