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Format and Progression

Pool Play

  1. Following round-robin pool play, teams will first be ranked within their pools using the tie-breaking measures from the World Lacrosse Event Hosting and Competition Manual (included below)
  2. Following the completion of pool rankings, a combined ranking will be calculated for all 20 teams, based on he following:
    • Placement within pool (#1-5)
      • #1s will be compared against each other to be ranked #1-4
      • #2s will be compared against each other to be ranked #5-8
      • #3s will be compared against each other to be ranked #9-12
      • #4s will be compared against each other to be ranked #13-16
      • #5s will be compared against each other to be ranked #17-20
    • Comparison will utilize the following
      • Wins
      • Goal differential (goals for minus goals against), capped at 12 per game
      • Goals conceded (fewest)
      • Coin flip
  3. Teams ranked #1 – #8 (all #1s and #2s) advance directly to the playoffs, while teams ranked #9 – #20 move on to placement play.
  4. Placement play will feature 4 brackets with teams playing 2 games towards final placement:
    • #9-12
    • #13-16
    • #17-20

Playoffs – Quarterfinals

  • QF1 // 1 v 8
  • QF2 // 2 v 7
  • QF3 // 3 v 6
  • QF4 // 4 v 5
  1. Winning teams move to semifinals.
  2. Losing teams move to placement 5-8 bracket.

Playoffs – Semifinals & Medal Games

  • SF 1 // [winner QF1] v [winner QF4]
  • SF2 // [winner QF2] v [winner QF3]
  1. Winning teams move to gold medal game.
  2. Losing teams move to bronze medal game.

Pool Play Tie-Breaking Measures

Excerpt from Appendix 10, Event Hosting and Competition Manual

The winner of each game will be awarded one (1) point and the loser no points (0). Games must be played
to a conclusive result. There shall be no tied games.

In the event of two or more teams finishing with equal points in pool play, positions will be determined
by the following procedure:

  1. The win record considering those games in which the teams on equal points have competed against each other (i.e., head-to-head)
    if not conclusive then:
  2. By the *Goal Difference considering those games in which the teams on equal points have competed against each other, capped at 12 per game.
    if not conclusive then:
  3. The decider will be the “fewest goals conceded” considering the games between the tied teams.
    if not conclusive then:
  4. The decider, between the tied teams, will be the *Goal Difference considering all the games in the Pool rounds, capped at 12 per game.
    if not conclusive then:
  5. The decider, between the tied teams will be the “fewest goals conceded” considering all the games in the Pool rounds.
    if not conclusive then:
  6. The tie will be broken by a coin flip.

*Goal Difference is defined as: Goals For – Goals Against